6/12/2023 0 Comments Sims paralives![]() ![]() Paralives' development is supported by a pretty healthy Patreon, so people are interested either way. On the other hand, building was always the bit I liked most in The Sims, and players will be able to make some insane things in Paralives if/when it comes out. We don't know much about what that actual life sim bit of Paralives will be, since most of what we've seen is the construction of a life rather than the living of it (lead developer Alex Masse told me last year that they "decided to start with build mode because it makes sense to create the environment for your characters to live in first,"). The danger is, of course, that you'll get stuck making things, like when RPG players spend three hours making their character and forget that there's a whole other game to play. It took The Sims 4 literal years to introduce a range of new, darker skin tones with greater customisation and colour sliders (arriving in an update around this time last year). Important to note is that Paralives seems to be offering quite fine control of your Paras' skin tones, too, allowing you to choose the base, highlights, shadows and blush of your Para's skin from a custom colour field selector. Why not? I mean, it looks like the sort of system that you could upload custom patterns to - but I don't want to get too excited. ![]() Every piece of clothing on every Para will be a conflicting pattern. ![]() I'm not sure what it is, but I've heard it exists. I want to do a lot of work with statement clashing. You'll be able to make absolute high fashion nightmares and immaculate stars alike. You can even change their posture, or customise fine details like mole size and placement, or give your Para heterochromia (that's different coloured eyes).īut my goodness, I love that you can change the pattern and colours of your Para's clothes at will. Forget heads, shoulders, knees and toes get read for neck, calves and bum. The number of vectors you can tweak on your Para's body is high. The Paramaker shows the kind of things you'd expect from a character creator, but with great control and detail. ![]()
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